In this 2019 GDC session, Creative Assembly's Douglas Pennant introduces attendees to best practices and solutions that can help make their games more accessible to the colorblind.
This is a huge blind spot for many game development teams, and Pennant taps his own experience as a colorblind player and developer to share practical advice on how to ensure colorblind players can fully enjoy your game.
He cited examples from the development of Creative Assembly's Alien: Isolation and Halo Wars 2, as well as a number of other titles, and now you can watch the full talk for free via the official GDC YouTube channel!
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