How do you design AI for your game that's believably competitive, but doesn't feel robotic or cheap?
At GDC 2016 Derek Neal and Bruce Hayles, two of the key developers behind fighting game Killer Instinct's intriguing Shadow system, gave a great talk about how devs can address some of the current problems with AI in competitive games.
Using KI's Shadow system as their primary case stuy, the pair walked through the ins and outs of designing competitive AI that can believably learn and replicate player behaviors, illustrating their points with diagrams and relevant gameplay clips.
It was a neat talk that tackled a very complex topic in an approachable manner, and it included some useful takeaways for fellow devs designing their own competitive AI. If you missed it at GDC, don't miss your chance to now watch it for free over on the official GDC YouTube channel!
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