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Hearthstone senior UI designer Derek Sakamoto breaks down Blizzard's approach to UI design at GDC 2015, in the process shedding light on how you can best craft a great UI for your own game.

May 22, 2015

1 Min Read

User interface design is often neglected until the final stages of game development, but giving the issue even a modicum of consideration at the outset of your project can pay big dividends down the road.

Blizzard's remarkably successful Hearthstone is a prime example; "our game is UI" exclaimed Hearthstone senior UI designer Derek Sakamoto at GDC 2015, where he took the stage to deliver a detailed breakdown of how the company went about designing, scrapping and redesigning the user interface for its breakout free-to-play digital card game.

It was a good talk, and the recorded version is worth watching for artists, designers and anyone who struggles with making their game more enjoyable to interact with. Now, you can watch it for free via the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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