The Division was an ambitious project for the team at Ubisoft Massive, who were tasked with designing a UI system from the ground up. So how did they do it?
In this 2017 GDC talk, Ubisoft Massive's Christian Savoie covers some of the major lessons learned while developing new technology and creating the UI for The Division.
Each lesson Savoie imparts is backed by examples of the challenges the team at Ubisoft Massive encountered when creating a new UI technology specifically for the game.
UI programmers interested in how the UI was created for The Division may appreciate that they can now watch the talk completely free via the official GDC YouTube channel!
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