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Video: Creating the striking pop-up book world of Tengami

Nyamyam's Jennifer Schneidereit speaks at GDC 2015 about the intriguing technical and design challenges faced in creating the environments of Tengami, an adventure game inside a virtual pop-up book.

December 28, 2015

2 Min Read

In 2014 Nyamyam's Tengami earned critical acclaim for its remarkable visual style, which replicates the look of a traditional folding pop-up book. 

Players fold and slide parts of the world to solve puzzles and progress through the game. At GDC 2015, developer Jennifer Schneidereit took the stage to explain how her team overcame the many technical challenges that come with trying to build a game so intrinsically tied to its artistic style.

Her talk offers an inside look at the tools developed to create realistically folding 3D pop-ups and the process of transforming these initially rather abstract looking models into something to be remembered.

It's an intriguing look at a striking work of game development, and if you missed it in person you can now watch it for free via the official GDC YouTube channel.

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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