Insomniac Games' 2014 open-world game Sunset Overdrive encourages players to flip, skid and slide from building to building at breakneck speeds, which presented designers with a unique challenge: how do you design enemies that can keep up, and provoke high-flying combat encounters?
At GDC 2015, Insomniac's Adam Noonchester spoke frankly about how the team started out by applying techniques used in previous Insomniac games such as Resistance 3 and Fuse -- cover and flanking mechanics, swarm tactics, and the like.
But as development went on those techniques, which had worked so well in earlier games, became woefully ineffective. Noonchester described at length how the team rallied to find new solutions to some tough AI and enemy design problems, and shared lessons that other developers can learn from the experience.
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