Ancient Greece marked the largest world ever created for an Assassin's Creed game, and one that saw the Ubisoft team behind Assassin's Creed Odyssey faced with some unique challenges throughout its development.
In this GDC 2019 talk, world director Benjamin Hall and art director Thierry Dansereau share their personal thoughts, perspectives, and challenges faced throughout the creation of Odyssey's ancient Greece, running through the world-building philosophies that made it possible to create a living, breathing recreation of a place that no longer exists.
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