In this GDC 2018 session, Hinterland Games' Raphael van Lierop shares hard-won lessons about the community-informed development of The Long Dark, discussing what principles define a successful sandbox gameplay experience.
Van Lierop also goes into the challenges of wrapping a story mode around the core of a popular survival sandbox game, seeking to answer if it's possible to successfully marry a linear, authored narrative experience to a sandbox open-world game.
Developers interested in how Van Lierop worked with the community to attach a narrative to The Long Dark may appreciate that they can now watch the talk for free over on the official GDC YouTube channel!
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