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Video: Conveying personal & universal truths through game design
At GDC 2013 BioWare's Manveer Heir extolls the virtues of Minority Media's Papa & Yo as a piece of game design and explores how developers can convey both personal and universal truths through games.
December 2, 2015
1 Min Read
Back in 2012, Minority Media's Papo & Yo garnered a fair bit of critical acclaim for its allegorical approach to communicating the personal struggles designer Vander Cabellero faced during his childhood.
At GDC 2013 BioWare designer Manveer Heir took advantage of his slot in the perennially popular GDC Microtalks session to extol the strengths of Papo & Yo as a piece of game design and explore how developers can use games to convey both personal and universal truths.
Heir's presentation was heartfelt, thoughtful and to the point -- the whole thing lasts just under six minutes. Now, you can watch his microtalk for free over on the official GDC YouTube channel.
About the GDC Vault
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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