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Video: Bungie's world of Destiny, from concept to production

Hear the four pillars that guide the world design for Bungie's upcoming Destiny, from art director Christopher Barrett and design director Joe Staten in this free GDC 2013 video.

Game Developer, Staff

April 11, 2013

2 Min Read

Courtesy of the GDC Vault, Bungie's GDC 2013 talk is now free, and you can hear art director Christopher Barrett and design director Joe Staten explain the four pillars that inform their world-building for upcoming action shooter Destiny. Along with these pillars, they discuss challenges they had to overcome such as defining the game world and transitioning teams from concept to production. Session Name: Brave New World: New Bungie IP Speaker(s): Christopher Barrett, Joe Staten Company Name(s): Bungie, Bungie Track / Format: Visual arts, Design Overview:Two decades of success in the gaming industry is no small feat, but after ten years of Halo, Bungie found themselves faced with a tremendous challenge: to build a whole new world, filled with even more amazing mysteries, places, creatures, and opportunities for player investment. For the first time ever, Bungie creative directors will discuss their world building techniques, from concept to production. Bungie's directors will also offer key insights into its battle-tested design process. They'll give a glimpse of the brave new world that has been built, a place where the next ten years of great Bungie adventures will unfold.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins. Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS. Gamasutra and GDC are sibling organizations under parent UBM Tech.

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