Courtesy of the GDC Vault, Bungie's GDC 2013 talk is now free, and you can hear art director Christopher Barrett and design director Joe Staten explain the four pillars that inform their world-building for upcoming action shooter Destiny.
Along with these pillars, they discuss challenges they had to overcome such as defining the game world and transitioning teams from concept to production.
Session Name: Brave New World: New Bungie IP
Speaker(s): Christopher Barrett, Joe Staten
Company Name(s): Bungie, Bungie
Track / Format: Visual arts, Design
Overview:Two decades of success in the gaming industry is no small feat, but after ten years of Halo, Bungie found themselves faced with a tremendous challenge: to build a whole new world, filled with even more amazing mysteries, places, creatures, and opportunities for player investment. For the first time ever, Bungie creative directors will discuss their world building techniques, from concept to production.
Bungie's directors will also offer key insights into its battle-tested design process. They'll give a glimpse of the brave new world that has been built, a place where the next ten years of great Bungie adventures will unfold.
Announcements
Video: Bungie's world of Destiny, from concept to production
Hear the four pillars that guide the world design for Bungie's upcoming Destiny, from art director Christopher Barrett and design director Joe Staten in this free GDC 2013 video.