Visceral Games' Dead Space series made a significant impact on the game industry, not least of which for the way each game was filled with spaces that evoked very specific, often deeply unsettling feelings in players.
Dead Space 3 managed to do that while also being built with drop-in/drop-out cooperative play in mind, and as part of the GDC 2013 AAA Level Design In A Day Bootcamp Dead Space 3 dev Seth Marinello explained how the team pulled it off.
It was a fascinating, concise presentation that walked through everything from how the Dead Space 3 doors work when there can be either one or two players in a level to how combat encounters are designed to the ways in which the devs incentivized players to cooperate, rather than compete.
If you missed it back in 2013, don't miss your opportunity to now go back and watch Marinello's talk for free over on the official GDC YouTube channel!
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