The original Dear Esther started out as a Half-Life 2 mod and was popular among the modding community, but lacked in visual detail which was consistent with the amount of narrative being detailed. So how did the game manage to reconnect the visuals with the story?
In this GDC 2013 talk, LittleLostPoly's Robert Briscoe discusses his philosophy and approach to some of the important processes involved in telling a rich visual story through the environment of Dear Esther.
It was an insightful talk that's still definitely worth watching, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!
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