Developing a successful follow up for a previous title in a franchise can be be difficult. How does one approach designing for the next game in a series and make sure it's up to par?
This is a challenge the team at Firaxis has navigated many times. As they all know, being critical of their work on a previous title so they can better understand how to design for a future title can be difficult.
In this 2017 GDC session, Firaxis Games' Ed Beach takes a look at several of the key subsystems in a Civilization game and reviews what design changes were incorporated for each one.
Developers may appreciate that they can now watch the talk completely free via the official GDC YouTube channel!
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