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Video: Build better dev tools, build better games
Before writing a single line of code, Ubisoft's David Lightbown suggests taking a multi-step, time- and cost-efficient approach to developer tool design in this GDC Europe 2013 video.
October 28, 2013
1 Min Read
"The games industry needs to make the user experience of tools a priority."
In this free GDC Vault video from GDC Europe 2013, Ubisoft UX director David Lightbown shares his research into the fields of user experience and human-computer interaction and shows how they designed better dev tools in 'The User Experience of Game Development Tools.'
About the GDC Vault
In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC Online already have full access to GDC Vault, and interested parties can apply for the individual subscription Beta via a GDC Vault inquiry form. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can send an email to Gillian Crowley. In addition, current subscribers with access issues can contact GDC Vault admins. Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS. Gamasutra and GDC are sibling organizations under parent UBM Tech
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