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Video: Beyond Ageism -- Developing VR games for an older audience

At GDC 2017 Miami University's Bob De Schutter draws from his own and third-party research with older players to discuss the potential of VR technology to entertain older audiences.

As games become a prevalent pastime for older adults, how could/should VR games be developed for them?

That was the topic Miami University's Bob De Schutter dug into at GDC 2017, where he drew from his own and third party research with older players to discuss the potential of VR technology to entertain older audiences.

As well as its usability and content challenges, De Schutter offered devs a suggested set of practical design guidelines that challenge stereotypical views on the older audience of digital games, potentially opening up new avenues of design and revenue.

This is something that not a lot of people are paying attention to in the game industry, so if you want to catch up on what De Schutter sees as a valuable future for VR devs, make sure to watch his talk for free over on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas

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