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Video: A postmortem look at Rocket League's language ban system

Psyonix's Devin Connors delivers a great GDC 2018 Community Management Summit talk on the design and implementation of the language ban system in the studio's hit car soccer game Rocket League.

"A lot of people here want to learn about banning players! That's pretty cool."

With those words Psyonix's Devin Connors opened his GDC 2018 Community Management Summit talk on the design and implementation of the language ban system in the studio's hit car soccer game Rocket League.

It was a fascinating look at what's involved with trying to keep bad actors out of your game, as Connors walked through the reasons why the system was necessary, how it was built, and what the team at Psyonix learned about smoothly implementing these kinds of quality controls.

If you missed it at GDC this year, make time to take advantage of the fact that you can now watch Connors' talk completely free via the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas.

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