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Unity chasing photorealism with new reflection tech

Unity has released a tech demo to show of its impressive new screen-space raytraced reflection (SSRR) tech, which was previously shown at Unite earlier this year.

Chris Kerr, News Editor

November 11, 2015

1 Min Read

Newsbrief: Unity has released a tech demo to show of its impressive new screen-space raytraced reflection (SSRR) feature. 

The bedroom demo was originally shown at Unite Boston earlier this year, although Unity has now made the player publicly available.

Those of you with DX11 or OpenGL 4 can take it for a spin right now by using the download links at the bottom of this blog post

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2015

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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