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Top designers share their personal techniques at GDC 2016

As GDC 2016 approaches, organizers announce two new talks on game design and the importance of graphic design from veteran devs at studios like Ubisoft, Monolith, Insomniac and more.

As the 2016 Game Developers Conference approaches, organizers are excited to announce two new sessions for the big show that will challenge your expectations about the art and design of video games.

From new rules of game design to the practical realities of art direction in contemporary games, these two talks demonstrate the breadth of experiences available to GDC attendees.

In "Rules of the Game: Five More Techniques from Quite Inventive Designers," a panel of designers that includes Richard Rouse III (Paranoid Productions), Michael de Plater (Monolith Productions), Emily Short (Independent), Liz England (Insomniac Games), Lee Perry (Independent) and Jason VandenBerghe (Ubisoft) will take the stage to share their own unique, personal pieces of game design wisdom.

Expect to hear very specific, practical and unique game design rules from veterans of the industry, rules you can then take home and apply to your own work.

Plus, don't miss Ubisoft Montreal graphic design director Liam Wong's standout art talk "Art Direction: Graphic Design Is Key." Wong will share processes for defining the visual signature ('look and feel') of a game, focusing on graphic design elements such as: typography, iconography, logo, colour, graphical elements and how they may be executed across different mediums: user interface & menus, print, key art and motion graphics; forming the visual identity.

Wong's talk will highlight the importance of graphic design as an art direction tool, especially in a crowded marketplace it is becoming more important to have a strong visual identity as it is the first thing that consumers will see. 

These are just two of the many exciting sessions that will be announced for GDC 2016 in the coming months.  Stay tuned for more, and don't miss the opportunity to save money by registering for the conference early -- the deadline to register for passes at a discounted rate is Wednesday, February 3rd, 2016.

GDC 2016 itself will take place March 14-18th at the Moscone Center in San Francisco. For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Technology Group.

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