informa
/
Design
News

Time to speak more openly about game development

Perhaps it's time to knock down some of the walls of secrecy, and share knowledge on a more regular basis for the betterment of the art and craft of video game development. BioWare designer Manveer Heir offers his take.
Non-disclosure agreements, non-compete clauses, paranoid public relations and developers who are extremely protective about the alchemy they use to make interactive entertainment: These are just some of the factors that comprise this secretive video game industry. Perhaps it's time to knock down some of the walls of secrecy, and find time and venues to share knowledge on a more regular basis for the betterment of the art and craft of video game development. Speaking on the Official GDC Podcast last month with Gamasutra and One Life Left, BioWare senior gameplay designer Manveer Heir (@manveerheir) discussed the need for more transparency in the game development community. "What I propose is that we don't need 'rockstars,' but developers who are public, and willing to speak about their craft," he said. "Maybe a lot of bigger companies -- and I work for a bigger company -- sometimes don't really want that, because once you create a persona for yourself, you're creating value for yourself as a person, but that value might become a problem for the corporation, right? Like, you could just walk away if you get enough name recognition." While companies do tend to want to rein in employees in order maintain and control a specific public image, Heir said open lines of communication, at least between developers, can not only help professionals make better video games, but also facilitate a support system. In a way, openness could even serve as group therapy. "The process [for game development] needs to be transparent," Heir added. "So coming to GDC, you see all these people talk about their processes, mostly transparently. You have talks with people over drinks that, frankly, could get lots of people fired, but you learn so much from those talks [laughs]. There are discussions and inside secrets [and you realize], 'Oh all these other great games are going through the same kinds of problems I'm going through,' and you feel a little better." Above, you can hear more from Heir and other game developers on a variety of topics in Episode 1 of the Official GDC Podcast. (Direct Download mp3.) You can also listen to all of the GDC 2013 and GDC 2012 podcasts here.

Latest Jobs

Sucker Punch Productions

Bellevue, Washington
08.27.21
Combat Designer

Xbox Graphics

Redmond, Washington
08.27.21
Senior Software Engineer: GPU Compilers

Insomniac Games

Burbank, California
08.27.21
Systems Designer

Deep Silver Volition

Champaign, Illinois
08.27.21
Senior Environment Artist
More Jobs   

CONNECT WITH US

Register for a
Subscribe to
Follow us

Game Developer Account

Game Developer Newsletter

@gamedevdotcom

Register for a

Game Developer Account

Gain full access to resources (events, white paper, webinars, reports, etc)
Single sign-on to all Informa products

Register
Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Subscribe
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more