"I personally would like to thoroughly demolish the existing Grasshopper traits, one by one. And by demolishing them, I’d like to propose new ideas, and create new ways to play."- Goichi "Suda51" Suda speaks to 4Gamer about the future of his studio in an interview translated by Siliconera. The head of Grasshopper Manufacture has led his studio through some meaningful changes in the past year or two, and he's taking pains to remind the industry that he still wants to make games that challenge player's assumptions. Grasshopper was acquired by Japanese publisher GungHo Online early last year, though Suda later told Gamasutra that Grasshopper had been looking to make a deal with GungHo since 2011. At the time, Suda claimed that his new role within GungHo Online afforded him the freedom to focus on being creative, and his comments to 4Gamer would seem to bear that out. According to Siliconera's translation, Suda is looking for new ways of approaching traditional game systems -- like, say, analog sticks -- to create something distinctive. "Should analog sticks be [strictly] used as a means of movement? I believe there can be other applications, and I’d like to go back and design them for something else," Suda reportedly told a 4Gamer reporter. "I truly believe it’s that kind of new undertaking that many players have been waiting for." Excerpts from the full interview have been translated into English by Siliconera, while the full (Japanese) interview is available on 4Gamer.
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Suda51 remains committed to breaking stuff
Speaking to 4Gamer, the creator of Killer Is Dead and Lollipop Chainsaw renews his commitment to making weird video games. in the wake of Grasshopper Manufacture's acquisition by GungHo.