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Some overlooked gems of game design in Murdered: Soul Suspect

We took a look at the interesting game mechanics that have helped Murdered: Soul Suspect find a small fanbase even after its developer closed up shop.

Bryant Francis, Senior Editor

October 25, 2017

1 Min Read

It’s been a few years since Murdered: Soul Suspect became the swan song for Seattle-based Airtight Games. But thanks to its continued presence on Steam and current console marketplaces, it’s picked up a small cult following worthy of its supernatural setting. 

One of those (alleged) cult members is Gamasutra’s own wayward son Brandon Sheffield, who has a lot to say about how the game mixes its paranormal nature with traditional gatekeeping methods. Since Halloween has turned October into a giant spooky season, we decided to stream the game today on the Gamasutra Twitch channel. 

Our full conversation and analysis of Murdered: Soul Suspect’s first hour is now archived for your perusal, and as a bonus, we were joined in Twitch chat by some developers and producers who worked on early versions of the game.

If you’re thinking of making a ghostly video game, give it a look! And while you’re at it, be sure to follow the Gamasutra Twitch channel for more gameplay commentary, developer interviews and editor roundtables.

About the Author(s)

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

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