GDC officials are working with some of the game industry's best and brightest to line up great talks for GDC Europe this year, and today they're pleased to confirm two more exciting sessions for the upcoming August conference.
The conference itself will take place August 3rd and 4th in Cologne, Germany, and today's talks exemplify organizers' efforts to share learnings from cutting-edge developers large and small.
As part of the GDC Europe Production track of talks, Riot Games' Aðalsteinn "Alli" Óttarsson will be delivering an in-depth presentation on "Scaling Player-Focused Development for League of Legends." Since launching its flagship game in 2009 Riot has seen its number of live League of Legends game environments jump from one to 43 as its development team has grown tenfold; at GDC Europe, Óttarsson will share learnings from the experience that can help other developers scale their organizations, stabilize and even accelerate their live game releases.
Over on the GDC Europe Independent Games Summit, developer and game studies student Mark Johnson aims to explore the tricky task of integrating hand-made and algorithmically-generated content in games that use both. His talk, "Hand-Made Detail in a Procedural World," will examine the benefits and drawbacks of each type of content while exploring methods for hiding the difference between the two and blending them into a seamless game experience.
Many other exciting sessions will be announced for GDC Europe 2015 in the coming weeks, and early birds can register for GDC Europe 2015 by July 8th to save 200 euros on an All Access Pass. The conference itself will take place August 3rd and 4th in Cologne, Germany.
Of course, GDC Europe 2015 will also continue to offer business and matchmaking opportunities to all attendees with a developer-focused Expo Floor area and networking events throughout the show. For more information, please visit the GDC Europe website.
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