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Gattai Games' Stifled plunges players into darkness, and forces them to find their way using echolocation--that is, making sounds through a microphone.
Stifled is an upcoming horror game that utilizes a unique control scheme as a core mechanic. In the game, you have to find your way through an almost pitch black environment by using echolocation--making sounds through your mic. While this will help you make sense of your surroundings, it will also attract nearby monsters to you. The game is currently taking your votes on Steam Greenlight.
We had the opportunity to talk to Justin Ng, one of the members of the developer Gattai Games, touching on the evolution of the idea, how a bunch of newly minted grads decide to take on a massive project, and what they think of horror games in general.
The idea stemmed from Dexter and Bryan who were the lead designer and sound director on Lurking respectively. Dexter was inspired when he stumbled on an animated clip of a blind little girl exploring her surroundings using sound, and Bryan just wanted to make a game based on sound, because he was the sound guy. It clicked, so the team went with it!
Lurking was very much a proof of concept, to show that we could make interesting gameplay scenarios using sound and the microphone input. With Stifled, we paced out the game much better and focused on making sure these players were kept on their toes while keeping the gameplay elements that worked.
The lack of experience was the biggest challenge. The team at Gattai Games were all fresh graduates from Digipen, and apart from internships and short-term kind/projects, didn't have much experience.
We went in blind (hur hur) and at this point, I think we know more from a game development and business standpoint, but still don't know better.
I think this varies depending on who you ask within the team. But the general consensus is that a good horror game gets into the players head, and affects them at a psychological level and not relying on cheap jump scares. Games like Silent Hill and Amnesia nailed the "there's always something on the next turn" feeling even without showing the actual threat.
I wouldn't dare name a favorite, but I enjoyed Amnesia, Deadspace and S.O.M.A.
The narrative trailer drops some clues, but we still don't wanna go too much into it yet. That said, we are exploring the relationship between two people.
We are actively experimenting to make sure we can get sit-down, first person movement feeling comfortable in VR. But at this point, we are not confirming a release.
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