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Lumberyard update brings mobile support and deeper Twitch integration

Amazon has released the first update for its powerful free game engine, Lumberyard, which launched in beta form less that five weeks ago.

Chris Kerr, News Editor

March 16, 2016

1 Min Read

Amazon has released the first update for its powerful free game engine, Lumberyard, which launched in beta form less that five weeks ago. 

Lumberyard 1.1. includes 208 improvements, fixes, and features in total, and brings with it significant workflow improvements, mobile support, and extended Twitch ChatPlay functionality. 

Specifically speaking, the update includes mobile support for iOS devices with an A8 processor and the Android-Based Nvidia Shield. The 1.1. beta will also leverage Apple's Metal API and their GMEM fast memory to let developers create high-fidelity iOS visuals. 

Lumberyard 1.1. also comes with three major new workflow systems. First, there's the Component Entity System, which enables easy engine extension with new components that can be drag-and-dropped or combined to create new game objects.

The addition of Substance Integration will also give artists the ability to procedurally create materials using a visual, node-based system, helping them build rich, detailed world with ease. 

Amazon has also built a new FBX Importer from the ground up, with a view to letting users import 3D meshes and materials in a few simple steps. The new importer will support a variety of authoring tools, including Blender, and was one of the most requested additions. 

Finally, additional Twitch ChatPlay options have been added to let developers create vote-based gameplay and boost engagement. 

For a full rundown of the new features you should head over to Amazon's GameDev Blog. Or, if you're new to Lumberyard, you can find out more about the new engine by checking out our in-depth, and exclusive, launch announcement.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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