Learn the secrets of social VR gameplay and the VR tabletop at VRDC!

At the standalone VRDC in November Red Storm's Justin Achilli will show how the studio developed Werewolves Within with a focus on social gameplay, breaking the notion of VR as a solitary activity.

Contemporary VR expert (and Oculus chief scientist) Michael Abrash once predicted that "VR will be the most social medium ever."

The VR developers at Ubisoft's Red Storm Entertainment believe their own findings support that prediction, and at the standalone Virtual Reality Developers Conference in November they intend to share their findings.

In a session titled "Social Animals: Werewolves Within and the Virtual Tabletop" Red Storm's lead social systems designer Justin Achilli will deconstruct how the studio developed Werewolves Within with a focus on social gameplay. In the process they challenged the notion of VR as a solitary activity and translated the experience of face-to-face gameplay "around the table" into the medium of VR.

So make time to check it out, because you're likely to walk away with a practical summary of game design targets for emphasizing social interactions in VR, supported by observations recorded in multiple user research lab tests and data drawn from the commercial game launch in fall.

If you haven't done so yet, you can head over to the VRDC website now and register to attend the conference, which will feature a plethora of great VR/AR talks spanning games, entertainment, and beyond into subjects such as healthcare, journalism, travel, manufacturing, retail, live events, real estate, training, and so much more.

VRDC 2016 will take place November 2-3 at the Park Central Hotel in San Francisco. For more information on VRDC 2016, visit the show's official website and subscribe to regular updates via Twitter and Facebook.

Gamasutra, VRDC and GDC are sibling organizations under parent UBM Americas

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