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Learn proven formulas for balancing your next game at GDC Europe

Game balancing can be an esoteric art form. At GDC Europe, Wooga's Brian Davis will share the methods he's used to balance dozens of games and show you how to apply these methods to your own work.

June 15, 2016

1 Min Read

GDC officials are organizing some great talks for this year's big GDC Europe event in Cologne, Germany, and today they're happy to announce another exciting session taking place at the August conference.

Brian Davis has been balancing games and game economies for years, from FarmVille to CityVille to Tiny Monsters. He's currently working on a new project at Wooga, and at GDC Europe he'll be talking frankly about "Balancing Your Game: A Formula-Driven Approach." 

Game balancing can be an esoteric art form, and there are few resources available to learn about it. How long should this quest take? How much should a sword cost? In his talk Davis will share the methods used to balance dozens of games and show you how to apply these methods to your game. He will cover the set up, process and share the exercises he's done to prepare for balancing even the most intricate game systems.

It promises to be an insightful talk, so don't miss it! Early birds can still register for GDC Europe 2016 by July 20th to save up to 200 euros on an All Access Pass. The conference itself will take place August 15th and 16th at the Cologne Congress-Centrum Ost venue in Cologne, Germany.

GDC Europe 2016 will also continue to offer business and matchmaking opportunities to all attendees with a developer-focused Expo Floor area and networking events throughout the show. For more information, please visit the GDC Europe website.

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