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Learn how to build meditative games today at 3PM EST

We're interviewing game designer Robin Arnott today at 3PM EST, who is set to give a talk at GDC 2017 about the art of meditative games.

Bryant Francis, Senior Editor

January 27, 2017

1 Min Read

There’s a close link between entering a meditative state and the art of game design. Many games, especially ones that focus on twitch skill reflexes from players, rely on the ability for pro players to enter a calm state of flow that some have likened to a kind of meditation. 

At GDC 2017, independent designer Robin Arnott will be giving a talk about understanding the different kinds of meditative states, based on his VR game SoundSelf. To get a preview of his talk, and learn a bit more about designing these unique kinds of games, we’re going to be interviewing Arnott today at 3PM EST. 

If you have questions (and you should, since they definitely don’t teach this kind of game design in school), feel free to swing by and ask questions in the chat. And while you’re at it, be sure to subscribe to the Gamasutra Twitch channel for more developer interviews, editor roundtables, and gameplay commentary. 

Gamasutra and GDC are sibling organizations under parent UBM Americas

About the Author(s)

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

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