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Learn how roguelike design can level up your game at GDC 2015

At GDC 2015 next week, Riot Games VP of Game Design Tom Caldwell will break down what the League of Legends company has learned about roguelike appeal in its game design R&D work.

Games that emulate the punishing design of Rogue are in vogue, but you don't have to be working on a roguelike to benefit from the genre's lessons learned.

At GDC 2015 next week, Riot Games VP of Game Design Tom Caldwell will break down what the League of Legends company has learned about roguelike appeal in its game design R&D work during a talk entitled "Level Up Your Game: The Untapped Potential of Roguelikes."

Focusing on the roguelike genre and how it has incredibly strong long-term replayability driven by the pursuit of mastery. Caldwell will discuss how the roguelike approach to designing for mastery can cross-pollinate other game genres and drive innovation.

Full details on this and all other announced talks is available now in the online GDC 2015 Session Scheduler, where you can begin to build your conference week and later export it to the up-to-the-minute GDC Mobile App, coming soon.

GDC 2015 itself will take place March 2-6 at the Moscone Center in San Francisco. For more information on GDC 2015, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.

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