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Are you a puzzle designer or level designer? Want to get some key insights from designing escape rooms? We're interviewing escape room designer Laura Hall today at 3PM EST.

Bryant Francis, Senior Editor

January 25, 2017

1 Min Read

In the ‘90s, it was laser tag, today, it’s escape rooms. Across the United States, people are spending good money to get locked in various rooms with puzzles of escalating difficulty in order to try and solve their way out—and now more than ever, it’s intersecting with the world of game design, as different escape rooms begin to license video games to draw players in.

But there’s a whole world of secrets to be uncovered in this newly popular field of game design, and at GDC 2017, game designer Laura Hall is going to be presenting a talk on how lessons from escape rooms can help your next game. Today at 3PM EST, we’re going to be talking with Hall to get a preview of her talk, which includes reflections on her work on a Resident Evil-themed escape room. 

If you’re a level designer, or just a person curious about how you make real-world games, you should tune in! And while you're at it, be sure to subscribe to the Gamasutra Twitch channel for more developer interviews, editor roundtables, and gameplay commentary. 

Gamasutra and GDC are sibling organizations under parent UBM Americas

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About the Author(s)

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

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