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Learn about the future of eye-tracking in VR at VRDC 2016!

At the inaugural Virtual Reality Developers Conference this November, SMI's Tom Sengelaub -- an eye-tracking expert -- will dig into all the exciting potential of eye-tracking in virtual reality.

Now that virtual reality technology is a commercial reality, eye-tracking for VR has become a hot topic. So what's all the fuzz about? 

Find out at the inaugural Virtual Reality Developers Conference this November, when SMI's Tom Sengelaub -- an eye-tracking expert -- will dig into the topic in his Innovation track talk "Applications of Eye Tracking in Virtual Reality."

SMI (Sensomotoric Instruments) is a world leader in eye-tracking tech, and in his talk Sengelaub will present how eye tracking can be used to personalize the 3D experience. Developers should also note he'll speak directly to how the ability to track someone's "point of gaze" revolutionizes interaction with a virtual world.

The power of eye-tracking is not limited to interaction alone, either -- In the long run, eye-tracking can make logins obsolete, and using foveated rendering, make highresolution displays possible in HMDs. Sengelaub will outline how this can be done and present both the state-of-the-art (and a leap into the future) of eye tracking in VR.

You won't want to miss this cutting-edge talk! Go to the VRDC website now and register to attend the conference, which will feature a plethora of great VR/AR talks spanning games, entertainment, and beyond into subjects such as healthcare, journalism, travel, manufacturing, retail, live events, real estate, training, and so much more.

VRDC 2016 will take place November 2-3 at the Park Central Hotel in San Francisco. For more information on VRDC 2016, visit the show's official website and subscribe to regular updates via Twitter and Facebook.

Gamasutra, VRDC and GDC are sibling organizations under parent UBM Americas

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