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Irish History Week (and Games)

In a region so full with myths, legends and battles as Ireland, why does the Emerald Isle show up so little in games?

Brenda Brathwaite, Blogger

March 14, 2009

1 Min Read

On Applied Game Design, www.appliedgamedesign.com, I'm hosting Irish History Week. Games play an important part in that culture, too. It kicks off this year with a David Perry Interview and throughout the week, we'll be running a variety of columns on all things Irish.

Says David, "I one thing I love about Ireland is just how much they support Irish people. Wherever I go, whatever I do, I know that the Irish people have my back. It's like going out into the world, but always having an Irish safety net."

 

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Brenda Brathwaite

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Brenda Brathwaite is an award-winning game designer, artist, writer, and creative director with 30 years of experience in the industry. Before founding Loot Drop, Brenda worked for a variety of game companies including Atari, Electronic Arts, Sir-tech Software, and numerous companies in the social games space. She has worked on many Facebook games, including Cloudforest Expedition, Ravenwood Fair, Critter Island, SuperPoke Pets!, SPP Ranch, Garden Life, Rock Riot, and Top Fish. Brenda served on the board of the International Game Developers Association (IGDA) and presently chairs the IGDA's Women in Games Special Interest group. Brenda was named Woman of the Year by Charisma+2 Magazine in 2010 and also was a nominee in Microsoft's 2010 Women in Games game design awards. In 2009, her game Train won the coveted Vanguard Award at IndieCade. She was named one of the top 20 most influential women in the game industry by Gamasutra.com in 2008 and one of the 100 most influential women in the game industry by Next Generation magazine in 2007. Nerve magazine also called her one of the 50 artists, actors, authors, activists, and icons who are making the world a more stimulating place.

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