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Who are you, and what was your role in developing Spiritfarer?
How did you come up with the concept for Spiritfarer?
What development tools were used to build your game?
What interested you in exploring death in your game?
What interested you in exploring death with a game, specifically? What do you feel games have to offer the subject that's unique to them?
What challenges did you face in designing a game around this exploration?
How did you create your various touching characters for the game? What ideas went into their designs, visually and narratively?
The hug animation is a core part of the game's heart. Can you tell us about the process of getting that right, and the challenges that came with making it work for each character? For capturing so much love and sadness in a single gesture?
What thoughts went into designing the moment of passage to the afterlife? The location that would take our beloved characters away?
Music formed a powerful part of the game's impact. What did you want to achieve with the sound and music design?
About the Author(s)
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