There are three particular events that I remember crying over when it comes to media:
1) The end of Terminator 2 when Arnold is being lowered into the molten metal and he gives the thumbs up.
2) An episode of that Michael Landon show where he was an angel, and a guy got in a car accident and his dog died.
3) The episode of Futurama titled Jurassic Bark where Fry's dog waits for him to come back for the rest of his life. They are playing a really sad song for the whole thing, then the dog just closes his eyes are the end.
I really dislike crying over things. It leaves me without control of my faculties, and in a general state of vulnerability which I cannot cope with. I try my best to steer clear of things like this, which is why happening upon this beautifully written article by Stephen Totillo is all the worse for me:
As I said the article is great, but he talks a lot about sadness and coping with loss via video games which are also sad. He mentions the game Brothers: A Tale of Two Sons in it, and that it has a sad ending. This is actually good for me because though I own it, I haven't played it, and will now likely not. I know that the game has gotten rave reviews from critics, and I truly appreciate the work that was put in it for our amusement, but I can't afford the possible impact on my psyche.
I play games to have fun, to be entranced, and to forget about myself for a while. Fallout 3 didn't have any scenes that made me cry. Neither did Dead Space or Fez. While saying that developers should just straight up leave emotions like that out of their games is going too far, maybe I am just trying to convey that they are not for me.
Actually I have no idea what the hell message I am trying to spew forth, other than I really don't like crying. Really.