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How Developers Can Capitalize on the Reason Prices End in .99

The "left digit effect" is why game prices usually end in .99, but it also has implications for people looking to sell in-game items and for developers who want to tweak in-game systems.

Jamie Madigan, Blogger

June 3, 2013

5 Min Read

 

Why, when you saunter into a game store or navigate your favorite e-tailer, is everything priced $59.99, $29.99, or $19.99? More specifically, why do all those prices end in ".99?" Why not just be honest and price them at $60, $30, and $20? Retailers aren't fooling anyone by pricing them one cent cheaper, are they?

Actually, you'd be surprised.

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"Charm prices" that end in .99 or .95 are a time-honored tradition but their origins are apocryphal. Some accounts point to feuding newspapers trying to outprice the competition by degrees. Others say the prices came about so that store owners could force clerks to open the register (and thus record a sale) in order to make change instead of just pocketing the cash.

Regardless of their origins, evidence for retailers' use of charm prices for all kinds of products is pretty self evident. For example, one study surveyed 1,415 advertisements from 43 different Sunday newspapers and found that about 50% of them boasted prices ending in 9 or 5. And that figure seems low today. Assuming that retailers do what works, researchers have pondered why this might be so and many have settled on what is known as "the left-digit effect."

This effect reflects how the left-most digit disproportionately affects our perception of price. For example, the "1" in $1.99 exerts more influence on our perception of price than do the 9s. So shaving the price of something is most effective whenit changes  the leftmost digit. The psychological difference between a $2.99 designer banana and a $3.00 designer banana is bigger than the difference between $3.60 and $3.59 because the left-most digit matters most.

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The psychological literature is replete with evidence for the left-digit effect. To name just one, a 2005 study asked subjects to estimate how much stuff they could buy with $73. They were first presented prices ending in .00, then repeated the process with process ending with .99. Across all conditions, subjects estimated they could afford to buy more when prices ended in .99.

A 2005 article by Maoj Thomas and Vicki Morwitz in the Journal of Consumer Research presents presents and tests a theory to explain the left digit effect. First, they say that the mental process people go through when making sense of prices involves translating them into abstract magnitudes that are held in the mind while the decision is made. One axiom of the psychology of decision making, after all, is that humans tend to be bad at thinking in absolute terms like dollars, distance, or dimensions. Instead, we tend to think in terms of comparisons on an analog scale. Thus $2.00 is seen as less than $3.00 --naturally.

But Thomas and Morwitz argue that as quickly as this "convert to analog" process happens, the fastest-moving part of our brain actually starts to encode the information before we actually finish the left-to-right process of reading a price. Thus $59.99 is seen as meaningfully less than $60.00 because that leftmost "5" is coded as meaningfully less than the 6. Sure, the relatively slow moving, rational part of your brain catches up an instant later and recognizes that a penny's difference means nothing, but the snap judgment has already been made and perceptions of price are now subtly biased. As with most cognitive biases, we're especially susceptible to the left digit effect when the rational part of our minds are busy or tired.

But wait. There's more to the left-digit effect than game prices.

This effect can happen for any number or measurement. That includes things in the world of video games like average review scores, weapon stats, cooldown timers, gigabytes of disk space, leaderboard scores, and just about anything else that's represented by a number.

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DID I JUST BLOW YOUR MIND? No? Not even a little? Well, regardless, the left-digit effect can show up lots of places once you know to look for it. If you're designing an axe for your RPG that does 3.02 damage per second, it's going to be seen as disproportionately better than a sword with a 2.99 dps. Adding a skill point to reduce the cooldown timer on an ability from 5 seconds to 4.5 seconds is going to seem like a better use of the skill point than the previous time it was reduced from 5.5 to 5. And 3,000 experience points for a quest reward is going to be a lot better than 2,950 --more so than math alone would lead you to believe.

If you're a game designer trying to maximize player satisfaction over rewards but don't want to hurt balance too much, the left-digit effect may be a very good tool to have in your box. These left-digit effects are likely to be most effective if employed when players' mental resources are depleted or directed elsewhere. Examples might include during combat or a multiplayer match, in the midst of a complicated character creation process, or in an inventory screen where players compare item stats. Because biases sneak in when the more conscious parts of our minds are too distracted or exhausted to recognize and counter them.

I 99% guarantee it.


pog_logo_small.gifDid you like this article? Visit www.psychologyofgames.com and follow the author on Twitter at @JamieMadigan to read more.

 






REFERENCES


 

Bizer, G. and Schindler, R. (2005). Direct Evidence of Ending-Digit Drop-Off in Price Information Processing. Psychology & Marketing, 22 (10) 771-783.

Manoj, T. and Morwitz, V. (2005). Penny Wise and Pound Foolish: The Left Digit Effect in Price Cognition. Journal of Consumer Research, 32. 54-64.

Schindler, R., and Kirby, P. (1997), "Patterns of Rightmost Digits Used in Advertised Prices: Implications for Nine Ending Effects," Journal of Consumer Research, 24 (2), 192–201.

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