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Got a great idea for a GDC Narrative Summit talk? Submit it now!

Today, GDC organizers want to remind you that they're currently accepting Narrative Summit talk submissions through Friday, September 23rd. Submit yours now!

With preparations for the 2017 Game Developers Conference well under way, conference organizers are on the hunt for great talks -- and speakers to present them at the world's premier event for game developers.

Today, GDC organizers want to remind you that they're currently accepting Narrative Summit talk submissions through Friday, September 23rd.

The Game Narrative Summit covers interactive narrative in all its forms, from AAA blockbusters to indie games to mobile/social projects.

The event features an all-star lineup of speakers from every corner of the discipline. Session content ranges from the advanced and theoretical to practical case studies and advocacy for writers, designers, producers, and others seeking to expand their understanding of game narrative.

The Game Narrative Summit attracts attendees from all over the world with a passionate interest in the ongoing evolution of interactive storytelling as a driving force in the future of entertainment.

The summit's preferred submission format is 25-minute lectures, though we may consider longer talks for subjects that warrant more in-depth approaches. The board reserves the right to suggest changes in any submissions. 

We welcome proposals addressing all aspects of game narrative, including (but not limited to!): 

  • Case studies of recent projects that demonstrate exemplary game writing
  • Fresh takes on traditional narrative techniques as adapted for interactive storytelling
  • Theoretical and conceptual advances that drive change in game narrative
  • New insights into the role of the interactive writer in franchise development
  • Analyses of timely issues in the game narrative field, e.g. inclusivity, ethical dilemmas, etc.
  • Spotlighting best practices within specific areas of interactive writing, including:
  • narrative in mobile, social, and casual games
  • the writing of specific game genres, e.g. FPS, RPG, MMO, MOBA, etc.
  • resonating with specific target audiences, e.g. children, international markets, etc.
  • advancing specific objectives, e.g. awareness, change
  • navigating the challenges inherent to certain types of game projects
  • Focused insights on any specific elements of game narrative, e.g. character, dialogue
  • Lessons drawn from games that go beyond dialogue and focus on non-verbal narrative
  • Adapting narrative constructs from other media to games, e.g. film, comics, literature
  • Inspirational demonstrations in emotive game content
  • Business and career advice to help game writers succeed professionally
  • Verifiable evidence of the positive effects interactive storytelling can have
  • Experts debating opposing points of view on any of these topics

This will be the 31st edition of GDC, which continues to be the world's largest and longest-running event serving professionals dedicated to the art and science of making games. 

The week-long conference takes place Monday, February 27 to Friday, March 3, 2017 at the Moscone Convention Center in San Francisco, California, and will once again host thousands of game developers from all around the world for a week of learning, networking and inspiration.

For more details on the submission process, please visit the GDC website.

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