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Google Cardboard VR gets native Unity support

Native Unity support will be coming to Google's entry-level virtual reality product, Google Cardboard.

Chris Kerr, News Editor

February 11, 2016

1 Min Read

Native Unity support will be coming to Google's entry-level virtual reality product, Google Cardboard.

The news was broken at Unity's inaugural Vision Summit, and means Cardboard developers will be able to use Unity without the need for plugins or separate installs. 

Making the announcement was Google's VP of virtual reality, Clay Bavor, who also revealed that Cardboard Design Lab - an app built to introduce budding VR devs to the principles of good design in mobile VR - is going open source. 

According to Bavor, Google wanted to make Design Lab open source so it could teach developers about the technical aspects of VR design, as well as the creative. 

"All of the assets, all of the source code are there," said Bavor. "You're going to get VR UI elements, things like depth-aware reticles and teleportation paths, assets that are mobile friendly, source code for doing procedural generated terrain, for more expansive environments, and even more mobile-optimized source code."

That open source version of Cardboard Design Lab will go live on GitHub later today. 

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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