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Get expert advice on implementing great VR hand-tracking at VRDC

Veteran game developer Matt Newport is now chief technology officer at VR firm Osso VR, and at VRDC he'll be running down the finer points of great, accurate hand-tracking in VR game and experiences.

September 23, 2016

1 Min Read

The first-ever standalone Virtual Reality Developers Conference is just months away, and today organizers want to let you know about another great talk taking place at the November event.

Veteran game developer Matt Newport is now chief technology officer at VR firm Osso VR, and at VRDC he'll be running down the finer points of hand-tracking in a talk on "Hand Tracked Controls: Design and Implementation for Serious VR."

This session will be great because Osso seeks to explain the tremendous value of hand tracked controls in VR for training applications, and discuss the key design decisions developers face implementing hand tracked controls and hand/object interaction in VR.

He'll cover some implementation issues for hand-tracked controls such as: grabbing, dropping and throwing objects; user-friendly hand interaction, and effective instructional UI (with examples!) in Unity.

While focused on training applications of VR, much of the material is relevant to games and other applications and to engines other than Unity -- so don't miss it!

Make sure to head over to the VRDC website now and register to attend the conference, which will feature a plethora of great VR/AR talks spanning games, entertainment, and beyond into subjects such as healthcare, journalism, travel, manufacturing, retail, live events, real estate, training, and so much more.

VRDC 2016 will take place November 2-3 at the Park Central Hotel in San Francisco. For more information on VRDC 2016, visit the show's official website and subscribe to regular updates via Twitter and Facebook.

Gamasutra, VRDC and GDC are sibling organizations under parent UBM Americas

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