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The studio formerly known as Irrational Games is looking for a Senior World Builder with design experience to help "craft and create our worlds."

July 25, 2016

3 Min Read

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Senior World Builder, Irrational Games

Location: Westwood, Massachusetts

The studio formerly known as Irrational Games is looking for a Senior World Builder. In this role, you will be helping to craft and create our worlds. You will need to combine a strong aesthetic sense in creating visually interesting spaces with a solid understanding of level design.

Responsibilities:

  • Layout, build and light levels from initial block out to final polish in Unreal 4.

  • Tell deep and meaningful stories within the environment.

  • Work with Art Team to ensure artistic unity with the entire project.

  • Work with the Design Team and the Lead Environment Artist to make gameplay and Levels function harmoniously.

  • Collaborate in the planning of project environments.

  • Sketch/Model/Concept ideas for 3D environments.

  • Excel at consistent aesthetic and technical quality in all environments.

  • Prototype rough level layouts quickly and efficiently.

  • Level Streaming setup and implementation.

  • Optimize Levels for performance and memory.

What We’re Looking For:

  • 5+ years’ experience in the game industry with at least 3 shipped AAA titles.

  • Possess a wealth of experience in modular level construction and lighting/atmosphere.

  • Unreal Engine 4 experience, including terrain/landscape editing.

  • Advanced understanding of Physically Based Shading materials and lighting.

  • Able to respond elegantly to difficult creative changes, often late in the process.

  • Quickly learn and adapt to art and production pipelines.

  • Self-motivated towards solving creative problems.

  • Must be eligible to work in the US and willing to relocate to Boston.

  • Experience in First Person Shooters and semi-open (e.g. Borderlands/Shadows of Mordor) or open world game.

Additional Requirements

  • Strong foundational skills including composition, design, and color theory.

  • Advanced 3D skills using 3DS Max (modeling)

  • Highly proficient using Adobe Photoshop. (texturing)

  • Self-motivated, ability to work well independently.

  • Ability to work well under pressure and with deadlines.

  • Excellent communication, collaboration, interpersonal, and organizational skills.

  • Passion for narrative First Person Shooters a plus.

  • Understanding of source control via Perforce or equivalent.

  • Quxiel or Substance Designer skills a plus.

  • Traditional art skills (figure drawing, landscape, animals, painting, composition, perspective, etc.) a plus.

  • Understanding of procedural art systems in games.

  • Experience working with outsourcing a plus.

  • Architectural knowledge.

When applying for this position:

Before applying for this position please watch this GDC talk given by Ken Levine.

Strong portfolio showcasing your most recent work, must be submitted with resume.

Interested? Apply now!

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