Daily news, dev blogs, and stories from Game Developer straight to your inbox
The folks responsible for Sunset Overdrive seek an experienced game designer to work on combat mechanics and systems alongside the team at Insomniac's Burbank, CA office.
December 22, 2015
3 Min Read
Location: Burbank, California
Are you passionate about combat systems in 3rd person action games? Are you an expert on melee and combat mechanics, ready to work with animators and programmers to build combat systems that look, feel, and play great? If so, Insomniac wants to hear from you!
As a Combat Designer you will define a high-level combat design that fulfills the creative vision for the game, and work collaboratively with other Insomniacs to bring it to life. You will need to have obsessive attention to detail and care deeply about the way animations, controls, cameras, and other in-game elements combine to create a powerful gameplay experience. If you are ready to bring your creativity and experience to Insomniac, building top-notch combat systems for our upcoming titles, read on!
Essential Duties and Responsibilities include the following:
Create clear and concise, visually oriented design materials that explain mechanics, systems and features
Other duties may be assigned
Develop and communicate layout, content, or system designs through written documentation, visual design materials, and verbal presentations
Build basic level layout using in-house proprietary tools; work with the Art team on how to evolve the design in order to meet each disciplines goals and deadlines
Implement gameplay and game structure through the use of an in-house visual scripting tool; work with the Gameplay Programming team to deliver content that meet each disciplines goals and deadlines
Help assess the progress, quality and user friendliness of the project via methods such as usability testing, focus tests and in-house play tests
Create proposals on how to change or evolve all aspects of the game to maximize potential and eliminate issues
Education and/or Experience:
Bachelor's degree (B.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience, and shipped one title for a major platform.
Intermediate knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).
Intermediate knowledge of Maya or other major 3D modeling program. Adobe Illustrator experience and KISMET scripting skills are a plus.
Strong communication skills including verbal and written skills are required.
If this sounds like the opening that you have been waiting for, please use the link below and apply. We look forward to hearing from you!
Interested? Apply now.
About the Gamasutra Job Board
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.
Read more about:ed recruitment
You May Also Like
Exploring the 2024 State of the Game Industry report - Game Developer Podcast ep. 39Feb 2, 2024
Phantom inspiration and the ethical auteur with Xalavier Nelson Jr.Dec 8, 2023
Designing Killer Queen: from playground experiment to modern arcade sensationOct 18, 2023
Rod Humble and King Choi illustrate the ambition of Life By YouSep 22, 2023
Get daily news, dev blogs, and stories from Game Developer straight to your inbox
Subscribe to Game Developer Newsletters to stay caught up with the latest news, design insights, marketing tips, and more