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GDC Vault Debuts Free Indie Summit Talks On Osmos, Depression, Super Meat Boy

The GDC Vault has released free lecture videos from multiple Independent Games Summits, featuring the making of Osmos, a talk on 'turning depression into inspiration', and a rambunctious Super Meat Boy po
This week, the GDC Vault has released free lecture videos from multiple Independent Games Summits, featuring the making of Osmos, a talk on 'turning depression into inspiration', and a rambunctious Super Meat Boy postmortem. These talks join the many other free talks available in the GDC Vault, including recently-released talks from Valve Software, GDC 2011's classic postmortem series, and a slew of other sessions from throughout the history of the Game Developers Conference. The following free video lectures, newly available, are highlights from GDC's Independent Game Summits from 2010 and 2011. - Firstly, Hemisphere Games' Andy Nealen and Eddy Boxerman host a 2010 Independent Games Summit talk dubbed, "Minimalist Game Design: Growing Osmos." Reflecting on the development of the ambient, physics based IGF finalist puzzle game, the two explain the evolution of Osmos' core mechanics, and the how the team discovered the benefits of minimalist game design. - In an acclaimed Independent Games Summit 2011 talk "Turning Depression into Inspiration," game developer Michael Todd from Spyeart.com explains how developers can cope with the immense pressure of game development, and successfully "design and develop games while depressed." Drawing from his own experience, Todd outlines a number of ways to manage stress and use depression as a source of creative inspiration. - The IGS 2011 highlight, "Team Meat Presents: Super Meat Boy, A Team Meat Meatmortem," features Edmund McMillen (via Skype) and Tommy Refenes on the tumultuous development of their hit indie platformer (illustration pictured). The rambunctious pair cover topics including their troubles with Microsoft, their experience working with Steam, and how they developed the game while working from different locations. As the group behind the leading worldwide gaming conferences, GDC organizers remain committed to making the event's best current and historical lectures available for free to the global game community, and will continue to release new free content throughout 2011. Full GDC Vault access is available to GDC 2011 All-Access Pass holders, speakers, and All-Access Pass buyers to other GDC events for the rest of 2011. (Subscribers having issues accessing content should contact GDC Vault admins.) Individual Vault subscriptions not tied to All-Access passes are now available in a limited-edition Beta invite process -- those interested in signing up to be invited in on a first come, first served basis should sign up on the GDC Vault website. In addition, game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via viewing an online demonstration.

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