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GDC 2013 debuts 'Schedule Builder', highlights new roundtables

With planning for March's GDC 2013 in San Francisco now underway, the show's organizers have debuted more than 20 sessions via the <a href="http://schedule.gdconf.com/">initial Schedule Builder</a>, with hundreds more due over the next few weeks.

November 20, 2012

2 Min Read

With planning for March's GDC 2013 in San Francisco now underway, the show's organizers have debuted more than 20 sessions via the initial Schedule Builder, with hundreds more due over the next few weeks. As always, prospective GDC speakers are working closely with the advisory board, who are individually mentoring talks through multiple submissions stages and into the official program. As part of this process, GDC 2013's very first announced talks are now available online via its official Schedule Builder - with highlights to be further explored soon including a 'poster session' on Metacritic scoring, plus talks from Double Fine, Frictional Games and Microsoft. Alongside the Schedule Builder, GDC organizers have also added this week a pair of roundtable talks focusing on managing art teams and incorporating designers into your production processes. Unlike GDC's standard lectures and panels, these roundtable sessions allow attendees to sit down with the host to engage in face-to-face discussions, share their personal experiences, and learn from their fellow developers. First, Keith Self-Ballard, an art director at Blizzard Entertainment on the company's unannounced next-gen MMO, will host the "Art Director and Lead Artist Roundtable," which will provide an open forum for artists and art directors to exchange ideas regarding how studios should manage, lead, and direct their art teams. This session will address the most pressing issues facing today's game artists, and attendees will walk away with a better understanding of how to overcome these challenges. In the second new roundtable, storied developer and University of Advancing Technology professor David Wessman (TIE Fighter, The Chronicles of Riddick: Escape from Butcher Bay, Saints Row) will help attendees look at how designers should interact with developers from other disciplines. His roundtable, dubbed "Whose Design Is It Anyway? Game Designers and Development Teams," will help designers and other developers understand each other's roles, improve cross-studio communication, and create a more collaborative atmosphere across their entire studio. Both of the above sessions will take place as part of GDC 2013's Main Conference, which is open to All Access and Main Conference pass holders. Discounted Early Bird registration is now open on the show's official website, and GDC 2013 itself will take place March 25-29 at the Moscone Center in San Francisco. Be sure to keep an eye out for even more updates on GDC 2013 in the coming weeks, as the show's organizers have plenty more talks to announce for the upcoming event. For all the latest information on the Game Developers Conference, visit the show's website, or subscribe to regular updates via Facebook, Twitter, or RSS.

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