GameCareerGuide.com, Gamasutra’s sister site for game development education, is running a weekly game design challenge, getting game students and other aspiring game developers to flex their creative muscles.
This week’s challenge is to breathe new life into a World War II shooter game, on a budget and under management’s conservative eye.
As the assignment details explain:
Your lead designer comes into your cube and collapses on your beanbag.
"We need to think of something quick," he says. "We have to pitch a World War II shooter to corporate in a week, and if they don't like our pitch," he pauses, "we have to make My Little Pony Ice Cream Birthday Extravaganza for the DS." A moan the likes of which can only come from a man who sees his soul departing issues from between your lead designer's lips before he continues:
"Here's what I know. They want something new. They want to revitalize the World War II genre, but they don't want anything tacky. Vampires and zombies are going to be a hard sell (though if it's good enough, we might just do it). They are also concerned about budget. If we can find tricks to cut costs, we'll stand a much better chance. They already have a license for the Unreal engine and want to put it to work making a shooter, but all that really means to us is that the camera has to be first-person or Gears of War style third-person perspective (though the latter option is more expensive). Got any thoughts?"
Anyone can participate. Professional game developers are welcome to join the discussion on GameCareerGuide.com’s forum
, especially to give guidance and feedback to the lesser experienced.
For complete details
of the WWII game challenge and information on how to participate, visit GameCareerGuide.com