Gamasutra sister site GameCareerGuide has posted the results of a challenge posed to its readers -- to create a video game without a screen
-- while also beginning a new one inspired by their favorite books
No Screens Allowed
Game Career Guide challenged its readers to design a game that, while running on gaming-enabled hardware, does not use a monitor at all during gameplay. Title screens and pause menus were allowed, of course, but during the game itself, the display was off-limits.
The winning entries
- Matthieu Cheynut and Shu Yan, War in the neighborhood
- Rodolphe Recca, Designer at Beenox / Activision, Sensitive Race
- Sandro Bordier, Game design student at Supinfogame in Valenciennes (France), Minefields
- Nicolas Salzer, Psychology student at University Hildesheim, Blind Trust
- Tejas Oza, Backstage Pass School of Gaming, Hyderabad, The Compass
- Kenneth Ng Jin Zhen, Asia Pacific University College of Technology and Innovation, Blind Samurai
- Chad Asbjornsen, Art Institute of Portland, AR Assassin
- Stephen Miller, Game Development Student at Tribeca Flashpoint Media Arts Academy, Prescience
The full results, with details from each winner, are live now at GameCareerGuide
Offering less restrictive guidelines than the previous challenge, the latest Game Design Challenge -- which kicks off today -- asks GCG's readers to create a game design
inspired by a favorite book:
"Pick a book that inspires you! Anything counts, from fantastic tales that captured your imagination, encyclopedic works that opened your eyes to new ideas, or even just a simple story you fell asleep to as a child. Once you decide, use this book as the basis for a game of your own design."
Full details are available at GameCareerGuide
. All readers are eligible -- and welcome -- to submit designs.