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Gamasutra Member Blogs: From Skyrim's Illogic To XBLIG Supply/Demand

In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as the logic and illogic of Skyim, supply and demand on Xbox Live Indie Games, and more.
[In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as the logic and illogic of Skyim, supply and demand on Xbox Live Indie Games, and more.] Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines. This Week's Standout Member Blogs Supply And Demand On Xbox Live Indie Games (Alexander Jordan) Xbox Live Indie Game developers frequently have to price their games at $1 just to get noticed. They see that as devaluing their hard work, naturally. But Alexander Jordan says there's a much more grim reason for reducing prices on XBLIG... lower market demand. The Case For a AAA Sandbox MMO (Aleksander Adamkiewicz) Sandbox MMOs seem to not garner as many subscriptions, while single-player sandbox games keep being smash hits. In this article, Aleksander Adamkiewicz tries to find out why and makes a case that there is significant potential in the idea of a AAA sandbox MMO. The Logic And Illogic Of 'Skyrim' (Jorge Albor) While Skyrim's logic lays the foundation for an enveloping, albeit precarious, form of world building, Jorge Albor argues that its "numerous and blatant illogical mishaps threaten to topple the intricately built tower of realism". Soundscapes: What Sound Does To Games And Brains (Peter Hasselstrom) Dynamic range and listening fatigue are concepts most don't think of when talking about games, but Peter Hasselstrom believes they play an important part in determining how long you can stand playing a game in a single sitting. Why I'm In The Cult Of Far Cry 2 (Andrew Vanden Bossche) Andrew Vanden Bosche explains: "It goes a little bit like this: I'm playing the sort of game in which you shoot a lot of people through someone else's eyes and it's all very exciting, and then I see a building off in the distance and know I can't go there; it's just the background."

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