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Gamasutra Member Blogs: From Death Rooms To World-Building

In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, including death rooms, QA testing for motion games, and advice on world-building.
[In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, including death rooms, QA testing for motion games, and advice on world-building.] Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines. Here are the top member blogs for the week: This Week's Standout Member Blogs - Undeath - The Struggle to Rise Again (Marc Bell) The unfair "monster closets" and "death rooms" may seem like relics from yesteryear's games, but Marc Bell argues that those frustrations still live on in today's blockbuster shooters. - In Defense of Localized Multiplayer (James Sadler) James Sadler examines online multiplayer versus local multiplayer (on a single console) play, and shares why he thinks the game industry is missing something huge. - Dirty Jobs: Motion Gaming QA (Elad Drory) Sidekick QA engineer Elad Drory offers an in-depth look at the specific challenges quality assurance testers face when working with today's motion-based video games. - A Night at the 2011 Canadian Videogame Awards (Ben Sullivan) After attending the second annual Canadian Videogame Awards ceremony last week, Relic Entertainment's Ben Sullivan provides a report of the Vancouver show and its "Canadian" production values. - Storytelling Tips: World-Building Needs Closed Doors (Guy Hasson) In his latest Storytelling Tips column, playwright and sci-fi author Guy Hasson discusses the importance of building doors that will never open in your game worlds.

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