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Gamasutra Member Blogs: From cooldown hate to Twilight's game equivalent

In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as the video game equivalent of Twilight, why cooldowns are one of the worst trends to hit games, and more.
[In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as the video game equivalent of Twilight, why cooldowns are one of the worst trends to hit games, and more.] Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines. This Week's Standout Member Blogs God of War - The gaming equivalent of Twilight? (Glen Cooney) Emotional pandering, or heartfelt exploration of the human condition? Glen Cooney examines the power of emotion-driven narrative, alongside other forms of engagement, and how to maximize your hordes of dogmatic fans while keeping the haters to a minimum. Open letter to "indie" devs: What's the point of all this hate, anyway? (Sergio Rosa) Sergio Rosa reacts to indie developers ranting about the EA Indie Bundle, calling on those developers to stop spreading the hate, and to stop with the "I'm too sexy for big publishers" attitude. The digital demise of wonder (Tom Battey) Has instant access to game solutions on the internet robbed video games of a sense of wonder? Tom Battey asks "Can clever game design stop players from effectively 'spoiling' games for themselves, and is such an attempt even necessary?" Why I hate cooldowns (Eric Schwarz) Eric Schwarz discusses what he think is one of the worst trends to hit gaming in many years, and why it simplifies games in all the wrong ways. Three reasons Kickstarter is not actually about the money (Eric Boosman) Some people think Kickstarter is some kind of "get rich quick" or easy funding option, and that it's all about the money. Eric Boosman explains why money is the least important part of a Kickstarter campaign.

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