[In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as men's sexualization in games, redesigning text adventures for iPhone and Android, and more.
Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals.
We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines
This Week's Standout Member Blogs
Redesigning Text Adventures For iPhone and Android
Alex Warren talks about how iOS/Android text adventure "The Things That Go Bump In The Night" was developed with a new user interface specifically designed for smartphones.
Creating Great Campaigns For Kickstarter
The Tunnelers' Filip Kuna presents a tutorial for indie gamedevs on what should you do to succeed with your Kickstarter project, using one of his team's games (40 percent of funding within first week) as a showcase.
Making Game Levels Interesting
Getting a level from "okay" to "good" is a long and iterative process. Eric Schwarz covers a few techniques to ease the early level design process and ensure less time is wasted on building and re-building.
The Life Of An American Developer in China: Communication Yoga
One thing that has helped since Kboom Games' Paul Otake first came to China is the prevalence of the English language, and the fact that almost everyone on his team studied English at some point in their life.
On Men’s Sexualization In Video Games
Mattie Brice says it's common practice to sexualize women in games, but do we know how it happens? And how we can use the same techniques to sexualize men?