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Gamasutra expert blogs: From Vita development to world building

In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including experiences developing for PS Vita, archetypes in world building for games, and more.
[In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including experiences developing for PS Vita, archetypes in world building for games, and more.] In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra. Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share. We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the latest official posting guidelines. Here are the top blogs for the week: This Week's Standout Expert Blogs What killed video game preservation? (Benjamin Quintero) What killed video game preservation? Benjamin Quintero argues that, in short, we all did. Games are following the open source strategy of being a highly profitable service instead of a product, but without the "open" part... Our Vita development experiences – Part two (Richard Hill-Whittall) Sharing his experiences developing for PS Vita, Icon Games' Richard Hill-Whittall suggests relaxing IPA a little (or ideally removing it completely), and encouragement from Sony for all type of game experiences, from AAA through to bite-sized casual gaming experiences (PS Vita specific Minis PLEASE!). The importance of being earnest (about villains) (Adam Bishop) Developers build a trust with players over the course of a game. Adam BIshop warns readers not to betray that trust for the sake of a "shocking" plot twist. Archetypes in world building (Tobias Heussner) Tobias Heussner looks at possible archetypes in world building, which may help us when we have to create a new world/universe for our games. This is not a complete list. It's more a start, and hopefully we'll come up with more great archetypes in the comments.

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