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Gamasutra Expert Blogs: From Lean Startups To InnerCube

In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including Schell Games side project InnerCube, adapting lean startup methods to the game development model, and

Eric Caoili, Blogger

December 15, 2011

2 Min Read

[In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including Schell Games side project InnerCube, adapting lean startup methods to the game development model, and more.] In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra. Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share. We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the latest official posting guidelines. Here are the top blogs for the week: This Week's Standout Expert Blogs A Puzzled Look At the Adventure Genre (Josh Bycer) Puzzle design is one of the hallmarks of the adventure genre, and for such a critical component there hasn't been a lot of growth. Josh Bycer says there are several elements holding back puzzle design that some designers have been trying to get around. Do Lean Startup Methods Make For A Better Game Development Model? (Colin Anderson) Denki has championed the application of scientific method to game development as a route to establishing best practice for over a decade. Colin Anderson asks could "lean" be a suitable blueprint for indie developers to follow? InnerCube: When a 70-person Studio Takes A Chance On Their Employees (Francisco Souki) Back in August, Schell Games halted production of all projects and let their 70 employees work on whatever they wanted for a week. One of the result projects, InnerCube, is now out on the market. Here is what Francisco Souki learned from the process. Why You Shall Not Quit Your Day Job To Make A Game App (Lucifer Jheng) To be or not to be? A thought for all aspiring indie/app game developers. Lucifer Jheng shares why quitting your day job to become a full-time iOS developer isn't all it's cracked up to be.

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2011

About the Author(s)

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

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