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Gamasutra Expert Blogs: From iPhone Observations To Licensed IP

In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including observations on iPhone games and the App Store, why bad movie games happen, and more.
[In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including observations on iPhone games and the App Store, why bad movie games happen, and more.] In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra. Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share. We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the latest official posting guidelines. Here are the top blogs for the week: This Week's Standout Expert Blogs - 15 iPhone Game Observations, Before and After (Jeff Hangartner) Bulletproof Outlaws' Jeff Hangartner presents his observations about iPhone games and how the App Store works, sharing examples and comments based on his own experiences. - Working with Licensed IP: The Good, the Bad, and the Ugly (Edward DelCastillo) In this essay, Liquid Entertainment's Edward DelCastillo discusses the real power of licenses and why (and how) bad movie games are born. - How Much Do Indie PC Devs Make, Anyways? (David Galindo) David Galindo of Vertigo Games offers a complete and final look at the full-year of sales for the indie PC game he released last year, Oil Blue. - Got A Sense Of Wonder? (Simon Carless) Gamasutra publisher Simon Carless gives a shout-out to enter this year's Sense Of Wonder Night, Tokyo Game Show's innovative games showcase, which is currently calling for game submissions.

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